Hyper Equipment Manager is a versatile, no-code system that enhances game development with features like armor slots, weapons, and automatic stat bonuses, ideal for RPGs and open-world games.
Hyper Interactive Foliage is an interactive multiplayer foliage system application for RPG, Survival, Adventure, and Simulation games. Modular and easily integrated with no coding needed. Great for any development team from indie to professional studio.
Hyper Mineable Rocks is the ideal choice for any game that requires mineable resources with hit effects and multiplayer enhancements for survival and exploration games.
Ultra Dynamic Sky Hotfix for Unreal Engine is a dynamic sky system for fully integrated sky lighting, dynamic weather effects, and adjustable clouds at your disposal for more realistic scenes.
Overtorque Creations LLC offers the Traffic Control System, a highly efficient tool for quickly designing and managing large-scale traffic networks. The system allows for rapid creation of intersections and traffic lights with minimal input, while automatically handling vehicle spawning and despawning within player zones.
Pickle D presents Unreal Engine - VR Climbing, an immersive experience where players can scale surfaces using either their hands or pickaxes. The product features customizable settings and enhanced realism with haptic feedback, allowing players to feel every impact as they climb.
Advanced Riding Locomotion System is a versatile tool designed to enhance character and rider movement integration in games. It provides essential components for controlling horse locomotion, offering customizable speed, rotation, and swimming capabilities.
Quest Map Pro by Dapper Raptor Development is a robust navigation system for Unreal Engine, offering advanced tools like detailed maps, customizable markers, dynamic guidance systems, and save/load functionality.
Massive World from Qwerty Studio is a powerful Unreal Engine tool designed for creating expansive, detailed environments with ease. It features a non-destructive workflow, procedural biome generation, and seamless integration with World Partition.
The Basic Locomotion System by NativeCoder is a lightweight and customizable framework for Unreal Engine 5. It features Lyra-based animations and a streamlined design. This framework provides a solid foundation for third-person game development, offering smooth motion and ease of integration.
Dissolve Anything by Studio Cloe is a versatile Unreal Engine tool that simplifies the process of dissolving meshes. It allows users to apply dissolving effects to Static, Skeletal, and Character meshes, customize materials, and integrate sound with attenuation.
The Next Gen Destruction Toolkit by KrisK is a robust framework for easily integrating realistic Chaos Destruction into Unreal Engine projects. It allows the rapid creation of destructible assets with dynamic particle effects, sounds, and breaking behaviors, all driven by data assets and physical materials for lifelike interactions.
The Monolag Advanced Character Camera and Functions is a highly flexible system designed to enhance your game’s camera setup. With easy integration and customizable components, it allows for seamless adjustments to achieve the perfect camera experience tailored to your character’s movements and gameplay style.
Smart Locomotion by Sousou is a versatile and optimized movement system for game developers, featuring smooth animations, dynamic mechanics, and multiplayer support. It offers customizable functionality like parkour, combat stances, and camera dynamics, all designed for seamless integration and performance.