Hyper Equipment Manager is a versatile, no-code system that enhances game development with features like armor slots, weapons, and automatic stat bonuses, ideal for RPGs and open-world games.
Hyper Mineable Rocks is the ideal choice for any game that requires mineable resources with hit effects and multiplayer enhancements for survival and exploration games.
Ultimate Gameplay Camera is a customizable third-person camera system for smooth gameplay features with seamless multiplayer integration that requires no C++ knowledge.
Overtorque Creations LLC offers the Traffic Control System, a highly efficient tool for quickly designing and managing large-scale traffic networks. The system allows for rapid creation of intersections and traffic lights with minimal input, while automatically handling vehicle spawning and despawning within player zones.
Pickle D presents Unreal Engine - VR Climbing, an immersive experience where players can scale surfaces using either their hands or pickaxes. The product features customizable settings and enhanced realism with haptic feedback, allowing players to feel every impact as they climb.
Advanced Riding Locomotion System is a versatile tool designed to enhance character and rider movement integration in games. It provides essential components for controlling horse locomotion, offering customizable speed, rotation, and swimming capabilities.
SixLine Studio presents Inventory System X, a robust and customizable asset designed for efficient in-game inventory management. With seamless support for both gamepad and keyboard controls, this system offers an intuitive user interface and powerful functionality, all optimized with C++ for performance in multiplayer environments.
Quest Map Pro by Dapper Raptor Development is a robust navigation system for Unreal Engine, offering advanced tools like detailed maps, customizable markers, dynamic guidance systems, and save/load functionality.
The Advanced Fly Insects System is a high-performance plugin designed for realistic insect swarm simulations. It efficiently manages complex insect behaviors using multithreading, ensuring smooth performance even with thousands of instances.
The Basic Locomotion System by NativeCoder is a lightweight and customizable framework for Unreal Engine 5. It features Lyra-based animations and a streamlined design. This framework provides a solid foundation for third-person game development, offering smooth motion and ease of integration.
The Next Gen Destruction Toolkit by KrisK is a robust framework for easily integrating realistic Chaos Destruction into Unreal Engine projects. It allows the rapid creation of destructible assets with dynamic particle effects, sounds, and breaking behaviors, all driven by data assets and physical materials for lifelike interactions.
The Monolag Advanced Character Camera and Functions is a highly flexible system designed to enhance your game’s camera setup. With easy integration and customizable components, it allows for seamless adjustments to achieve the perfect camera experience tailored to your character’s movements and gameplay style.
The Advanced Lock on System by D. Jung is a powerful tool for shooter games, offering precise targeting mechanics with a Tracking System, versatile Lock-on options for projectiles, and a Prediction System that forecasts the target’s future location.
The Instance Damage System by Adi offers a powerful solution for interactive instanced mesh management in Unreal Engine 5. Featuring dynamic object replacement, visibility toggling, customizable asset data, and network replication, it streamlines gameplay mechanics for open-world projects.
Replicated Building System is a powerful tool designed for seamless item interaction and manipulation in both single-player and multiplayer environments. It allows for flexible object placement, rotation, zoom control, and auto-snapping, with customizable settings for materials and colors.