Unreal Engine – MOBA Fight MultiPlayer Project Download For UE (4.25+)
The MOBA Fight Multiplayer project by Vorawitkitarn is a dynamic team-based arena game featuring strategic gameplay, character selection, real-time movement systems, and item management. Designed for engaging multiplayer battles, it offers intuitive controls, skill-based mechanics, and responsive interactions, creating an immersive competitive experience.
Unreal Engine – Precision Sniper Rifle Download For UE (4.22+)
The Unreal Engine - Precision Sniper Rifle by Rebel Thorp is a cutting-edge, modular firearm designed for maximum adaptability. Featuring interchangeable components, dynamic animations, realistic effects, and diverse material finishes, it offers unparalleled customization and immersion for tactical scenarios.
Unreal Engine – SMG2 v5.0 Download for UE (4.27, 5.3)
The Unreal Engine - SMG2 by Darkkormax is a highly customizable sci-fi weapon model, featuring interchangeable attachments like a suppressor, extended barrel, folding stock, and red dot sights. It includes 22 animations, with synchronized movements for both hands and the weapon, and allows for personalized camouflage textures.
Unreal Engine – VR Hands Grab System Download for UE (4.26-4.27, 5.4-5.5)
The VR Hands Grab System by GeekTech streamlines object interaction in VR by automatically predicting the optimal finger placement when grabbing items. This system eliminates the need for custom-grab animations, speeding up development.
Unreal Engine – Fantasy Weapon Pack Download for UE (4.6-4.18)
The Unreal Engine - Fantasy Weapon Pack by BRAiNBOX offers a vibrant collection of low-poly, hand-painted weapons, featuring customizable shields and optimized materials. Perfect for stylized games or animations, this pack combines efficiency and creative versatility for any fantasy-themed project.
Unreal Engine – Easy Combo Buffering Download v5.3 for UE (5.0-5.4)
Easy Combo Buffering is a mechanic that simplifies the addition of input buffering in fighting games. It allows players to input commands for future moves before the current action finishes, ensuring smoother combo execution and enhancing gameplay fluidity.