Unreal Engine – Flexible Combat System – Basic Download v5.3 for UE (4.27, 5.0-5.5)
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The Flexible Combat System is the original version of this dynamic combat system. It’s an easy-to-implement, comprehensive, and modular asset with melee combat, AI behaviors, stealth systems, progression mechanics, and visual audio feedback. It has a well-structured Blueprint and is meant for developers who want beginner-friendly, solid gameplay foundations without all the complicated extras. This is a standalone asset, good for beginners.

Flexible Combat System

Flexible Combat System – explained for beginners.

  • What it is: A pre-made combat system for your Unreal Engine project that will allow for easy implementation and connection with your own mechanics.
  • What it does: Provides all the different areas of a combat framework already set up for you so you can hit the ground running rather than starting from scratch. Melee combat, AI behaviors, targeting systems, stealth mechanics, and even leveling systems so you can get gameplay going faster than ever.
  • Why it matters: It will save you time figuring out all the components of a traditional combat system, it’ll introduce you to gameplay fundamentals if you’re just starting with game dev, and it will make connecting to other aspects of your game easier than starting from scratch.
  • Who it is suitable for: Beginner & Intermediate UE Users, Indies, Anyone in Need of a System That’s Not Complicated to Understand, but Simple Enough to Add To.

Flexible Combat System

– Flexible Combat System Basic Features

  • Combat Systems: Modular Combat System – Add & Remove Player Combat Styles, AI Combat Styles.
  • Types of Weapons: Fists, 1 Handed + Shield, 2 Handed, Dual Wield.
  • Combos: Combo Attack (x3), Cooldown Time, Damage Multiplier, and Combat Text Popup.
  • Targeting & Hit Detection: Basic Targeting System (WoW style) with Line Trace Hit Detection.
  • Progression Systems: Health/Stamina/XP/Leveling System + Regeneration.
  • Stealth & AI Awareness: Sneak/Kill/Assassinate/Stealth Kill – AI Detects Noise.
  • Game Management Systems: Save/load, Checkpoints, Level Travel
  • Audio/Visual Feedback: 89 Animations, Niagara VFX, Sounds, Kill Cam, Ragdoll Deaths.
  • Blueprints: Neat Blueprints that are Easy to Understand for Edits and Expansions.
Flexible Combat System Trailer
Last Update
October 19, 2025
Published
October 19, 2025
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Version
5.3
Unreal Engine Versions
4.27, 5.0-5.5
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