The Runtime DataTable (RDT) plugin, offers a dynamic solution for importing and processing data at runtime within Unreal Engine. This tool allows developers to load CSV files or Google Sheets into the game, automatically mapping the data to FStructs or UObjects with appropriate type conversions. Unlike the engine’s traditional Data Table system, which functions only during design time, RDT works seamlessly while the game is running. By downloading data from both public and secured Google Sheets or reading from local files, it provides real-time flexibility.
You can see the downloadable file list by clicking Unity Runtime DataTable Download.
you can see a detailed list of all files extracted from the product packages, including their names, sizes, and types from the “Files Included” tab above.
Image 1: Flexible Data Sources
Image 2: Load data dynamically during gameplay
You will find a detailed inventory of all files extracted from our product packages here. Users can click on folders to navigate sub-folders and files, ensuring an organized and intuitive browsing experience. This comprehensive list includes the file names, sizes, and types, providing a clear and organized view of the extracted content. Whether you need to locate specific documents, installation files, or media assets, this page offers an efficient way to manage and access the various components of your product package. Use this resource to streamline your workflow and ensure you have all the necessary files at your fingertips.