Unreal Engine – Runtime DataTable Download v5.4 for UE (4.23-4.27, 5.0-5.5)
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The Runtime DataTable (RDT) plugin, offers a dynamic solution for importing and processing data at runtime within Unreal Engine. This tool allows developers to load CSV files or Google Sheets into the game, automatically mapping the data to FStructs or UObjects with appropriate type conversions. Unlike the engine’s traditional Data Table system, which functions only during design time, RDT works seamlessly while the game is running. By downloading data from both public and secured Google Sheets or reading from local files, it provides real-time flexibility.

You can see the downloadable file list by clicking Unity Runtime DataTable Download.

Pre-Download Product File Details: Everything You Need to Know

The size of “Unreal Engine – Runtime DataTable v5.4 for UE (4.23-4.27, 5.0-5.5).rar”, after extraction, is (251.2 MB) And Includes:
  • File Type “.uplugin” : Count(1) – Size (1.3 KB)
  • File Type “.dylib” : Count(2) – Size (6.6 MB)
  • File Type “.modules” : Count(2) – Size (301.0 bytes)
  • File Type “.dll” : Count(2) – Size (2.9 MB)
  • File Type “.pdb” : Count(2) – Size (110.4 MB)
  • File Type “.ini” : Count(3) – Size (4.4 KB)
  • File Type “.o” : Count(20) – Size (96.9 MB)
  • File Type “.precompiled” : Count(16) – Size (3.9 KB)
  • File Type “.cpp” : Count(41) – Size (2.3 MB)
  • File Type “.h” : Count(54) – Size (384.4 KB)
  • Without File Type : Count(12) – Size (3.4 KB)
  • File Type “.lib” : Count(2) – Size (125.3 KB)
  • File Type “.obj” : Count(4) – Size (31.4 MB)
  • File Type “.png” : Count(2) – Size (193.9 KB)
  • File Type “.cs” : Count(2) – Size (1.7 KB)
  • File Type “.txt” : Count(2) – Size (4.6 KB)
  • File Type “.mustache” : Count(1) – Size (2.8 KB)

you can see a detailed list of all files extracted from the product packages, including their names, sizes, and types from the “Files Included” tab above.

Runtime DataTable Unity Asset Overview

Image 1: Flexible Data Sources

Runtime DataTable - Flexible Data Sources

Image 2: Load data dynamically during gameplay

Runtime DataTable - load data dynamically during gameplay

– Runtime DataTable Features

  • Runtime Data Loading: RDT empowers you to load data dynamically during gameplay, eliminating the need for recompiling the engine.
  • Flexible Data Sources: The plugin supports both CSV files and Google Sheets as data sources, offering versatility in data management.
  • Automatic Data Conversion: RDT seamlessly converts text data from the source into the appropriate data types for your FStruct or UObject variables.
  • Array Population: The loaded data is efficiently populated into arrays, providing a structured and accessible format for game logic.
  • User-Defined Callback Function: The plugin triggers a custom callback function upon completion, allowing you to handle the loaded data as needed.
Preview Runtime DataTable
Last Update
December 14, 2024
Published
December 11, 2024
Categories
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Version
5.4
Unreal Engine Versions
4.23-4.27, 5.0-5.5
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