The Wall Hiding System is a powerful tool designed for top-down games, allowing precise control over the visibility of objects like walls, roofs, and vegetation. This asset utilizes advanced shader technology to hide objects based on the player character’s location, ensuring a clean and optimized gaming experience. The system supports dynamic camera angles and mesh rotations, offering flexibility in different environments. With features such as shadow casting for hidden objects, multiple target coordination, and compatibility with decals, this tool is ideal for enhancing visual clarity in complex scenes. Additionally, the included post-process outlining effect helps highlight the player character, making it a versatile asset for developers seeking a seamless integration of dynamic visibility management.
You can see the downloadable file list by clicking Wall Hiding System UE Download.
you can see a detailed list of all files extracted from the product packages, including their names, sizes, and types from the “Files Included” tab above.
Image 1: This asset is specifically tailored for top-down games.
Image 2: The focus is on accurately hiding only the walls that are positioned behind the player character.
You will find a detailed inventory of all files extracted from our product packages here. Users can click on folders to navigate sub-folders and files, ensuring an organized and intuitive browsing experience. This comprehensive list includes the file names, sizes, and types, providing a clear and organized view of the extracted content. Whether you need to locate specific documents, installation files, or media assets, this page offers an efficient way to manage and access the various components of your product package. Use this resource to streamline your workflow and ensure you have all the necessary files at your fingertips.